AI Insights · Timothy · July 2022
Top 5 Dinosaur Games on Android in South Africa Q2 2022
Discover the performance trends of the top 5 dinosaur-themed games on Android in South Africa for Q2 2022, including weekly downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends in the performance of the top 5 dinosaur-themed games on the Android platform in South Africa. Using data from Sensor Tower, we can delve into the specifics of these games' weekly downloads, revenue, and active user metrics.
Merge Master: Dinosaur Monster from Homa experienced a varied performance throughout Q2 2022. Weekly revenue peaked at $26 in mid-April, with other notable increases to $19 in early May and $14 at the end of June. The game saw its highest weekly downloads of approximately 9.5K in mid-April, with a gradual decline to around 5.9K by the end of June. Weekly active users started at 20.7K at the end of March, peaking at 24.6K in late April, before tapering off to around 17.5K by the end of June.
Wild Dinosaur Hunting Zoo Game by Play Menu had a fluctuating revenue stream, with peaks of $57 in mid-June and $55 at the end of June. While the game initially had around 2.7K downloads at the end of March, it dropped significantly to 586 by late May, before rebounding to 2K by the end of June. Active users saw a similar trend, starting at 4.1K in late March, dipping to 1.8K by the end of May, and rising to 3.2K by the end of June.
Wild Dino Hunting: Zoo Hunter from Game Finale saw its highest weekly revenue in late May with $54. The game’s downloads showed an upward trend, starting at 396 at the end of March and reaching around 1.5K by the end of June. Active users followed this positive trend, beginning at 394 in late March and growing steadily to 2K by the end of June.
Hyper Evolution by SayGames Ltd had modest revenue throughout the quarter, peaking at $12 in mid-April. Downloads were relatively stable, ranging between 518 and 995, with a peak of 933 in mid-June. The game’s active user count started at 1.5K at the end of March, reaching a peak of 1.7K in mid-June, and then stabilizing at around 1.6K by the end of June.
Jurassic World Alive from Jam City, Inc. saw significant revenue peaks, reaching $704 in the last week of June. Downloads varied, peaking at 1.4K in mid-June. Active users showed growth from 3.4K at the end of March to a peak of 4.4K at the end of May, before stabilizing around 3.4K by late June.
For more in-depth insights and data on these and other apps, visit Sensor Tower.